![]() ![]() Thanks to Mech Engineer, I was able to strip armor off the Dervish and kit it out with long-range missiles. Meanwhile, the Dervish is more of a close-in brawler. The Blackjack 2 is an extremely flexible fire support ’Mech, capable of mounting energy as well as ballistic weapons. I rolled pretty well, scoring a Dervish and a Blackjack 2 as my starting heavies. Each time you begin the game you pick a faction, with determines which list of random ’Mechs you’ll have access to. Take, for instance, my own starting lance. RogueTech gives me the tools I need to try something stupid, and then pulls no punches when I push my luck too far. In that way it lives up to the promise of a roguelike experience. It also offers what I need to get by on a shoestring budget, repurposing existing vehicles for jobs well outside their role. Image: Harebrained Schemes, RogueTech Crew via Polygonīut that customization isn’t all in favor of building bigger and more badass stompy robots. It changes how and why you position your forces during turn-based battles. RogueTech includes electronic warfare, modeling classic BattleTech bits like the Beagle Active Probe and the N.A.R.C. It models everything from engine size to armor type, dramatically expanding how I’m able to customize my lance before heading into battle. It includes a module called Mech Engineer, which offers new ways to modify ’Mechs that simply weren’t available in the original game. RogueTech isn’t just a laundry list of new bells and whistles. Add to that a bunch of new weapons, tanks, and other vehicles - including aircraft, which are absent from the stock version of BattleTech - and you have a completely different tactical experience. Tex talks battletech mod#The mod expands the list of playable units in the game from dozens to literally thousands, all culled from the more than 35-year history of the tabletop franchise. It’s a hefty package, weighing in at more than 2.6 GB, but there’s a good reason for that. Tex talks battletech mods#RogueTech is a near-total conversion for BattleTech, a set of different mods and assets all bundled up together. It’s called RogueTech, and it might just be my favorite strategy game of the year so far. Lately, though, I’ve been pulled back into the universe thanks to a remarkable set of fan-made mods. I thought that Piranha Games’ MechWarrior 5: Mercenaries would bring me back to BattleTech, but sadly, that game fell well short of my expectations. After that campaign was over, though, my interest began to wane. So, I assume I’m doing an adequate job of it.When Harebrained Schemes’ BattleTech arrived in 2018, I praised the turn-based strategy game for its immersive storyline. The MWO Hunchback’s torso has driven me to madness several times.Īnd do you think I’m doing a decent job illustrating mech internals? Do they look somewhat feasible for a giant robot? I seem to be asked to do stuff like this a lot lately. I have to just grab pictures from the internet and try my best. ![]() I don’t have that luxury when working off of MWO designs. I can throw those into Blender to get a clear view of how they are assembled. The great thing about working with CGL is that they will send me their print models for a job. It makes it very hard to draw without having a detailed 3D model on hand for reference. But, boy howdy, it has so many random panels jutting from that chest. This is probably my favorite of the modern redesigned mechs. )īut, that’s just part of the setting’s Kayfabe we shouldn’t question.įor this piece, I used the MWO Warhammer design. ( Let’s not talk about how at the beginning of the game the entire merc crew operates a 6 mech team out of the Leopard alone. The Argo, from HBS Battletech, makes a lot more sense as a mothership out of which the merc crew operates using the Leopard purely as transport for missions. I have a hard time conceiving of enough space inside to store mechs/parts, maintain, and host the army of support crew needed to run everything. Games tend to treat them as a magic box mechs charge in and out of. Honestly, the mechanics and dimensions of even a Union class dropship have been puzzling to me. Is this inside a dropship? I think it was the intended setting at the time. Today we have the maintenance bay scene from TTBT episode 14. I’m sure this repair bill is gonna cost ya. ![]()
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